Hold the line. Use the air. Finish first.
Learn the RACE controls here with a lightweight browser-only trainer. Prize-bearing races use the full authoritative Railway simulation, sealed procedural course, and automatically synchronized multiplayer start.
Gas + steering.
W / ↑ holds the gas. A / D or ← / → steer. S / ↓ brakes. Space always attempts a jump and also uses your loaded item.
GO + touch steering.
Hold GO to accelerate, steer with the on-screen control, and use the large action button to jump or jump + use an item.
Three laps
The third valid crossing of START / FINISH ends your race. The first authoritative three-lap finisher wins.
Grid priority
Complete registration early. Starting positions are ordered by the server-recorded time registration was completed; late entrants begin farther back.
Perfect start
Tap gas during the small 3-to-2 countdown window for a modest server-verified launch boost. Holding too early gives no bonus.
Jump
Jump whenever you want. Air steering is deliberately limited, so choose your takeoff line before leaving the road.
Pulse Lance
A fast track-following skill shot. Line up the racer ahead before firing; it is not a homing weapon.
Bomb
Drop it behind you. An armed hit kills most of the victim's speed and adds a physical blast impulse.
Turbo
Store a personal speed charge and trigger it with your action press for a short burst.
Nimbus rescue
Fall off and Nimbus returns you to a verified safe road anchor after three seconds. Falling can never become a shortcut.
Gravity Dive
Every procedural course contains a randomized massive downhill/free-fall sequence in addition to the Orbital Plunge.
Unseen course
The exact course seed stays sealed until launch. Signature moments recur, but their position, approaches, widths, banks and surrounding topology change every race.