Competition rules

Play fair. Skill decides.

These rules describe the Orbs skill-competition format. Availability is subject to applicable law and the Terms of Use.

Free to enter

No purchase, payment, token deposit, or entry fee is required to play or win. Hosts fund prizes and pay the Orbs creation fee. Players do not contribute to the prize pool.

Eligibility

Hosts and players must be at least 18 years old, legally permitted to participate where they are located, and able to use the required X and Solana services. Before creating or entering an Orb, a wallet must complete the neutral age-and-eligibility flow and accept the current Rules, Terms, and Privacy Notice. Orbs uses the submitted date of birth to determine eligibility but does not retain the date of birth after the check. Orbs may restrict jurisdictions or participants where required by law, sanctions, platform rules, or risk controls. Employees, contractors, and people involved in administering a specific competition may be excluded from that competition.

Registration and qualification

Before playing for a prize, a player must complete the displayed registration and qualification flow, including X identity, following the host, wallet ownership, the 18+ eligibility receipt, the human check, and one verified X entry post containing the Orb link. Completing this flow registers that player for the Orb and is required before Orbs will issue a competitive game session. The entry post is part of contest participation and should clearly disclose that relationship, including the #contest disclosure supplied by Orbs.

Skill decides the winner

Winner selection is based on the rules and authoritative validation record for the selected game, not a random drawing, lottery, wager, prediction, or game of chance.

MAZE

Every registered MAZE player receives the same committed deterministic challenge. Maze geometry is withheld before launch. Players must clear the required checkpoints in order and reach the finish. The first eligible server-verified finish wins.

ARENA

Registered ARENA players enter one synchronized, server-authoritative multiplayer match. The Arena authority determines physics, health, powers, hazards, ring-outs, eliminations, and the result from player inputs. An Orb is eliminated when its health reaches zero or it falls out of the Arena. There is no competitive match clock: while the authoritative room remains healthy, play continues until one Orb remains. Later power surges increase pickup availability without selecting a winner by timer. The verified last surviving Orb wins the prize. If the authority cannot produce a valid result before the on-chain refund window, Orbs does not substitute a browser-reported winner.

RACE

Registered RACE players enter one synchronized, server-authoritative three-lap race on a sealed procedural course. Starting-grid priority follows the server-recorded time each entrant completed registration. The Race authority determines physics, checkpoints, lap progression, items, hazards, rescues, finishing order, and the result from player inputs. The first eligible Orb to complete three valid laps wins the prize. After first place is locked, remaining racers may continue for finishing places during the bounded finishing window; those later places cannot replace the prize winner. If the authority cannot produce a valid winner before the on-chain refund window, Orbs does not substitute a browser-reported winner.

Network and device conditions

Network, device, and browser performance can vary. Participants should use a supported device and reliable connection. Registered ARENA and RACE players should return before launch; Orbs begins connecting them to their authoritative rooms automatically during the final minute. Players should remain connected during live play.

No automation or tampering

Competitive gameplay must be directly human-controlled. Bots, AI agents, scripts, macros, automated or materially assisted controls, modified clients, impossible physics, replay or result manipulation, collusion, multi-account abuse, identity evasion, ban evasion, denial-of-service activity, or interference with winner validation are prohibited. Suspected violations may result in live-game removal, disqualification, temporary restriction, or permanent blocking under the Fair Play Policy and Terms.

Prize and settlement

The displayed winner prize is funded before launch in an isolated on-chain escrow. Token values can fluctuate and any USD display is informational. The winning wallet must complete the claim flow. Blockchain network fees, wallet compatibility, taxes, reporting obligations, and the market value of a received token may affect the winner independently of Orbs.

Outages, ties, and disputes

Orbs may pause, reschedule, invalidate, or cancel a competition when a security incident, material outage, corrupted game state, fraud, or other condition prevents a fair result. Game-specific ties or unresolved results are governed by the authoritative validation record. If no valid winner can settle before the on-chain refund time, the program's refund path may return refundable prize funds to the host.

After a winner is locked

The prize competition is decided when a valid winner is locked. In RACE, remaining entrants may continue to record finishing places during the bounded finishing window, but those later places do not replace the original validated winner. Any later practice or spectator activity does not replace the original validated winner except where the original result is invalidated for fraud or a material verification error.